<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8422753531156591184</id><updated>2011-11-28T05:18:30.214+05:30</updated><title type='text'>Entertainment | Animation | Fun</title><subtitle type='html'>Check out this website for pictures , videos and animation clippings.
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display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/SBydqMrFtKI/AAAAAAAAAJo/b25bRLXGHII/s320/24.jpg" alt="" id="BLOGGER_PHOTO_ID_5196201418360730786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/SBydBcrFtJI/AAAAAAAAAJg/0z5nGx45TEA/s1600-h/18.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/SBydBcrFtJI/AAAAAAAAAJg/0z5nGx45TEA/s320/18.jpg" alt="" id="BLOGGER_PHOTO_ID_5196200718281061522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/SBycC8rFtII/AAAAAAAAAJY/GNjKY-fANas/s1600-h/15.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/SBycC8rFtII/AAAAAAAAAJY/GNjKY-fANas/s320/15.jpg" alt="" id="BLOGGER_PHOTO_ID_5196199644539237506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/SByb5crFtHI/AAAAAAAAAJQ/KLgiGOraeFM/s1600-h/14.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/SByb5crFtHI/AAAAAAAAAJQ/KLgiGOraeFM/s320/14.jpg" alt="" id="BLOGGER_PHOTO_ID_5196199481330480242" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-6853012550381063838?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='' href='http://www.dmoz.org/' length='0'/><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/6853012550381063838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=6853012550381063838&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/6853012550381063838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/6853012550381063838'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/05/picture.html' title='Picture'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_tBKkrK9xQz0/SBydqMrFtKI/AAAAAAAAAJo/b25bRLXGHII/s72-c/24.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-4624932877466731562</id><published>2008-04-15T01:11:00.005+05:30</published><updated>2008-12-11T02:15:21.619+05:30</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/SAO3s-6etxI/AAAAAAAAAIw/hurC6-VTNVA/s1600-h/143.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/SAO3s-6etxI/AAAAAAAAAIw/hurC6-VTNVA/s320/143.jpg" alt="" id="BLOGGER_PHOTO_ID_5189193179091351314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/SAO3ne6etwI/AAAAAAAAAIo/HgDEvwDZ0Sk/s1600-h/144.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/SAO3ne6etwI/AAAAAAAAAIo/HgDEvwDZ0Sk/s320/144.jpg" alt="" id="BLOGGER_PHOTO_ID_5189193084602070786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/SAO3Wu6etvI/AAAAAAAAAIg/KhVRIbhLb8s/s1600-h/142.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/SAO3Wu6etvI/AAAAAAAAAIg/KhVRIbhLb8s/s320/142.jpg" alt="" id="BLOGGER_PHOTO_ID_5189192796839261938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/SAO25u6etuI/AAAAAAAAAIY/TaoIM8bALTg/s1600-h/145.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/SAO25u6etuI/AAAAAAAAAIY/TaoIM8bALTg/s320/145.jpg" alt="" id="BLOGGER_PHOTO_ID_5189192298623055586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/SAOzme6ettI/AAAAAAAAAIQ/yQMqtIBzVbQ/s1600-h/147.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/SAOzme6ettI/AAAAAAAAAIQ/yQMqtIBzVbQ/s320/147.jpg" alt="" id="BLOGGER_PHOTO_ID_5189188669375690450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-4624932877466731562?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/4624932877466731562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=4624932877466731562&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/4624932877466731562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/4624932877466731562'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/04/blog-post_15.html' title=''/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tBKkrK9xQz0/SAO3s-6etxI/AAAAAAAAAIw/hurC6-VTNVA/s72-c/143.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-4764002572766517724</id><published>2008-03-21T13:44:00.008+05:30</published><updated>2008-12-11T02:15:22.754+05:30</updated><title type='text'>Face Picture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R-NwBKEVT0I/AAAAAAAAAHw/_l8PXc1XOIU/s1600-h/1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R-NwBKEVT0I/AAAAAAAAAHw/_l8PXc1XOIU/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5180107161590910786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R-NvrKEVTzI/AAAAAAAAAHo/DB_CAQkEg8k/s1600-h/4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R-NvrKEVTzI/AAAAAAAAAHo/DB_CAQkEg8k/s320/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5180106783633788722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R-NvjqEVTyI/AAAAAAAAAHg/6Fc3l2epiUE/s1600-h/3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R-NvjqEVTyI/AAAAAAAAAHg/6Fc3l2epiUE/s320/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5180106654784769826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R-NvPqEVTwI/AAAAAAAAAHQ/KPa1ur8arkQ/s1600-h/5.jpg"&gt;&lt;img style="margin: 0px auto 10px; 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display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R-NuzqEVTtI/AAAAAAAAAG4/Sb7haO2N_54/s320/6.jpg" alt="" id="BLOGGER_PHOTO_ID_5180105830151048914" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-4764002572766517724?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/4764002572766517724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=4764002572766517724&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/4764002572766517724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/4764002572766517724'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/face-picture.html' title='Face Picture'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_tBKkrK9xQz0/R-NwBKEVT0I/AAAAAAAAAHw/_l8PXc1XOIU/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-480876165576096574</id><published>2008-03-11T13:27:00.011+05:30</published><updated>2008-12-11T02:15:24.419+05:30</updated><title type='text'>Face Animation Picture</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9Y-ZKepZNI/AAAAAAAAAGw/js_U0mLh4B4/s1600-h/gl-16-04max3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9Y-ZKepZNI/AAAAAAAAAGw/js_U0mLh4B4/s320/gl-16-04max3.jpg" alt="" id="BLOGGER_PHOTO_ID_5176393423739512018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y916epZMI/AAAAAAAAAGo/FSvIHCZJw1I/s1600-h/cg+face.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y916epZMI/AAAAAAAAAGo/FSvIHCZJw1I/s320/cg+face.bmp" alt="" id="BLOGGER_PHOTO_ID_5176392818149123266" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9Y8zaepZLI/AAAAAAAAAGg/r33nMmDO6Fs/s1600-h/020312__something_scary.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9Y8zaepZLI/AAAAAAAAAGg/r33nMmDO6Fs/s320/020312__something_scary.jpg" alt="" id="BLOGGER_PHOTO_ID_5176391675687822514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y8o6epZKI/AAAAAAAAAGY/dbSoq6wChW0/s1600-h/18.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y8o6epZKI/AAAAAAAAAGY/dbSoq6wChW0/s320/18.JPG" alt="" id="BLOGGER_PHOTO_ID_5176391495299196066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9Y8eKepZJI/AAAAAAAAAGQ/UUrf0cxJYDY/s1600-h/315.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9Y8eKepZJI/AAAAAAAAAGQ/UUrf0cxJYDY/s320/315.jpg" alt="" id="BLOGGER_PHOTO_ID_5176391310615602322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9Y8UqepZII/AAAAAAAAAGI/pfIZU-HFt7Q/s1600-h/231.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9Y8UqepZII/AAAAAAAAAGI/pfIZU-HFt7Q/s320/231.jpg" alt="" id="BLOGGER_PHOTO_ID_5176391147406845058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y736epZGI/AAAAAAAAAF4/NJfKlBpG0SM/s1600-h/35.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9Y736epZGI/AAAAAAAAAF4/NJfKlBpG0SM/s320/35.jpg" alt="" id="BLOGGER_PHOTO_ID_5176390653485605986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9Y7oqepZFI/AAAAAAAAAFw/ceVqPx9fxdc/s1600-h/7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9Y7oqepZFI/AAAAAAAAAFw/ceVqPx9fxdc/s320/7.jpg" alt="" id="BLOGGER_PHOTO_ID_5176390391492600914" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-480876165576096574?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/480876165576096574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=480876165576096574&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/480876165576096574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/480876165576096574'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/face-animation-picture.html' title='Face Animation Picture'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tBKkrK9xQz0/R9Y-ZKepZNI/AAAAAAAAAGw/js_U0mLh4B4/s72-c/gl-16-04max3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-497014710537669015</id><published>2008-03-10T12:17:00.004+05:30</published><updated>2008-12-11T02:15:25.469+05:30</updated><title type='text'>Photos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9TqkaepZEI/AAAAAAAAAFo/od_M-mzxouI/s1600-h/12.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9TqkaepZEI/AAAAAAAAAFo/od_M-mzxouI/s320/12.jpg" alt="" id="BLOGGER_PHOTO_ID_5176019783059596354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9TqOKepZDI/AAAAAAAAAFg/sSyeblfejhI/s1600-h/123.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9TqOKepZDI/AAAAAAAAAFg/sSyeblfejhI/s320/123.jpg" alt="" id="BLOGGER_PHOTO_ID_5176019400807506994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TpvqepZCI/AAAAAAAAAFY/qqbVS3v-vBs/s1600-h/9a.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TpvqepZCI/AAAAAAAAAFY/qqbVS3v-vBs/s320/9a.jpg" alt="" id="BLOGGER_PHOTO_ID_5176018876821496866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9TpVKepZBI/AAAAAAAAAFQ/qJVzWX_roJk/s1600-h/4_glassdodge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R9TpVKepZBI/AAAAAAAAAFQ/qJVzWX_roJk/s320/4_glassdodge.jpg" alt="" id="BLOGGER_PHOTO_ID_5176018421554963474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TbLqepZAI/AAAAAAAAAFI/-nCp_LxwAKs/s1600-h/02_2_steppe1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TbLqepZAI/AAAAAAAAAFI/-nCp_LxwAKs/s320/02_2_steppe1.jpg" alt="" id="BLOGGER_PHOTO_ID_5176002865183417346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TaDqepY_I/AAAAAAAAAFA/jUSgLafkLjQ/s1600-h/2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9TaDqepY_I/AAAAAAAAAFA/jUSgLafkLjQ/s320/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5176001628232836082" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-497014710537669015?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/497014710537669015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=497014710537669015&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/497014710537669015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/497014710537669015'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/blog-post.html' title='Photos'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tBKkrK9xQz0/R9TqkaepZEI/AAAAAAAAAFo/od_M-mzxouI/s72-c/12.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-6878207633857805665</id><published>2008-03-08T19:39:00.002+05:30</published><updated>2008-12-11T02:15:25.718+05:30</updated><title type='text'>3d Pictures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9KenKepY-I/AAAAAAAAAE4/W5yA_5-wmIg/s1600-h/angelus2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R9KenKepY-I/AAAAAAAAAE4/W5yA_5-wmIg/s320/angelus2.jpg" alt="" id="BLOGGER_PHOTO_ID_5175373317467104226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9KebaepY9I/AAAAAAAAAEw/IBtyT1acLZQ/s1600-h/1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9KebaepY9I/AAAAAAAAAEw/IBtyT1acLZQ/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5175373115603641298" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-6878207633857805665?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/6878207633857805665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=6878207633857805665&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/6878207633857805665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/6878207633857805665'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/3d-pictures.html' title='3d Pictures'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_tBKkrK9xQz0/R9KenKepY-I/AAAAAAAAAE4/W5yA_5-wmIg/s72-c/angelus2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-7871669412924874001</id><published>2008-03-02T15:51:00.005+05:30</published><updated>2008-12-11T02:15:26.906+05:30</updated><title type='text'>Pictures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9GjhKepY8I/AAAAAAAAAEo/lL_5nkJutog/s1600-h/pablo_platypus_prize_fighting_mode_md_wht.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_tBKkrK9xQz0/R9GjhKepY8I/AAAAAAAAAEo/lL_5nkJutog/s320/pablo_platypus_prize_fighting_mode_md_wht.gif" alt="" id="BLOGGER_PHOTO_ID_5175097236969317314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9GjTqepY7I/AAAAAAAAAEg/cIcf1sSH0qQ/s1600-h/warcraft.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R9GjTqepY7I/AAAAAAAAAEg/cIcf1sSH0qQ/s320/warcraft.jpg" alt="" id="BLOGGER_PHOTO_ID_5175097005041083314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R8_bMPsm_7I/AAAAAAAAAEY/W7XiqLvMJKs/s1600-h/glass.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R8_bMPsm_7I/AAAAAAAAAEY/W7XiqLvMJKs/s320/glass.jpg" alt="" id="BLOGGER_PHOTO_ID_5174595500290539442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_tBKkrK9xQz0/R8_aUvsm_5I/AAAAAAAAAEI/PzvqqoJr_EY/s1600-h/b02x_smp-fruits.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_tBKkrK9xQz0/R8_aUvsm_5I/AAAAAAAAAEI/PzvqqoJr_EY/s320/b02x_smp-fruits.jpg" alt="" id="BLOGGER_PHOTO_ID_5174594546807799698" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_tBKkrK9xQz0/R8_aKPsm_4I/AAAAAAAAAEA/MRdLPelyT3A/s1600-h/611.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_tBKkrK9xQz0/R8_aKPsm_4I/AAAAAAAAAEA/MRdLPelyT3A/s320/611.jpg" alt="" id="BLOGGER_PHOTO_ID_5174594366419173250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_tBKkrK9xQz0/R8qAKah1hLI/AAAAAAAAAC4/YwP7zWZlLtg/s1600-h/110illustrations01.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_tBKkrK9xQz0/R8qAKah1hLI/AAAAAAAAAC4/YwP7zWZlLtg/s320/110illustrations01.jpg" alt="" id="BLOGGER_PHOTO_ID_5173088038396724402" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-7871669412924874001?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/7871669412924874001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=7871669412924874001&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/7871669412924874001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/7871669412924874001'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/pictures.html' title='Pictures'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_tBKkrK9xQz0/R9GjhKepY8I/AAAAAAAAAEo/lL_5nkJutog/s72-c/pablo_platypus_prize_fighting_mode_md_wht.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-7880731686759371028</id><published>2008-03-01T11:07:00.001+05:30</published><updated>2008-03-01T11:10:33.505+05:30</updated><title type='text'>Autodesk</title><content type='html'>&lt;table style="padding-right: 0px; padding-left: 0px; padding-top: 0px;" border="0" cellpadding="0" cellspacing="0" width="636"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td style="border-bottom: 1px solid rgb(239, 239, 239); padding: 0px 0px 6px; width: 204px;"&gt;&lt;a href="http://www.autodesk.com/film"&gt;&lt;img src="http://images.autodesk.com/adsk/images/m_e_gateway_film.jpg" alt="" height="100" width="204" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td style="border-bottom: 1px solid rgb(239, 239, 239); padding: 0px 0px 6px 12px;"&gt;&lt;span class="columnheader" style="border-style: none;"&gt;&lt;a href="http://www.autodesk.com/film"&gt;Film&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Create compelling visual effects with our advanced, Academy Award®-winning* effects and finishing systems. Designed for feature film, digital cinema, and high-definition post-production, our comprehensive Autodesk products and services provide the ultimate high-resolution quality for high-speed compositing, advanced graphics, and interactive client-driven design. &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="border-bottom: 1px solid rgb(239, 239, 239); padding: 6px 0px; width: 204px;"&gt;&lt;a href="http://www.autodesk.com/games"&gt;&lt;img src="http://images.autodesk.com/adsk/images/gateway_games_204x100.jpg" alt="" height="100" width="204" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td style="border-bottom: 1px solid rgb(239, 239, 239); padding: 6px 0px 6px 12px;"&gt;&lt;span class="columnheader" style="border-style: none;"&gt;&lt;a href="http://www.autodesk.com/games"&gt;Games&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Industry watchers estimate 85 to 90 percent of all contemporary video games were developed using Autodesk tools. And Autodesk’s legendary innovation extends beyond creating software for artists, with software and middleware tools for developers—allowing you to take advantage of cutting-edge creativity, productivity, and interoperability throughout your game development process. &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td style="padding: 6px 0px; width: 204px;"&gt;&lt;a href="http://www.autodesk.com/television"&gt;&lt;img src="http://images.autodesk.com/adsk/images/m_e_gateway_tv.jpg" alt="" height="100" width="204" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td style="padding: 6px 0px 6px 12px;"&gt;&lt;span class="columnheader" style="border-style: none;"&gt;&lt;a href="http://www.autodesk.com/television"&gt;Television&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;Deliver dynamic, high-quality graphics and content without breaking your schedule or budget. Create stunning spots, standout promos, and get content to air fast. Harnessing the power of super-fast, 64-bit PC architecture and class-leading workstations, Autodesk solutions empower broadcast and commercial editors and artists with a high-performance, innovative, and unmatched creative toolset.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt; &lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-7880731686759371028?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://usa.autodesk.com' title='Autodesk'/><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/7880731686759371028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=7880731686759371028&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/7880731686759371028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/7880731686759371028'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/03/autodesk.html' title='Autodesk'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-3553883774060115655</id><published>2008-02-26T14:16:00.002+05:30</published><updated>2008-02-26T14:24:06.383+05:30</updated><title type='text'>3ds max</title><content type='html'>&lt;span style="font-family: times new roman; font-weight: bold; color: rgb(255, 0, 0);font-size:180%;" &gt;3ds Max&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: trebuchet ms;"&gt;3DS Max is a professional 3D animation rendering and modeling software package used mostly by game developers, design visualization specialists, and visual effects artists. Learn tips to create rich, complex design virtualizations, realistic game characters, or 3D film effects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;3ds Max Tutorial&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="595"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="b2tlc" width="13"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="1" /&gt;&lt;/td&gt;   &lt;td class="b2hdr" width="100%"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="1" /&gt;&lt;/td&gt;   &lt;td class="b2trc" width="13"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="1" /&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;&lt;td colspan="3" class="b2cntnt"&gt;   &lt;table border="0" cellpadding="5" cellspacing="0" width="593"&gt;    &lt;tbody&gt;&lt;tr&gt;         &lt;td valign="top" width="60"&gt;&lt;img src="http://static.highend3d.com/icons/3dsmax_icon.gif" /&gt;&lt;/td&gt;&lt;td style="font-family: trebuchet ms;" class="size14" valign="top" width="99%"&gt;&lt;span style="font-size:130%;"&gt;This is the 3dsmax tutorials section. You can read and submit tutorials to our system. All tutorials submitted allow you to upload graphics, files, or movies to share with other users. You also create a forum to continue discussions about tutorials.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-size:180%;" &gt;&lt;span style="font-family: trebuchet ms; font-weight: bold;" class="pghd"&gt;PART 2, MAKiNG A SIDESHOW BOB BY JALO, Rigging and Skinning :&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;               &lt;table border="0" cellpadding="0" cellspacing="0" width="595"&gt;&lt;tbody&gt;&lt;tr&gt;      &lt;td class="b2tlc" width="13"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="13" /&gt;&lt;/td&gt;   &lt;td class="b2hdr"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="1" /&gt;&lt;/td&gt;     &lt;td class="b2trc" width="13"&gt;&lt;img src="http://static.highend3d.com/shim.gif" alt="" height="11" width="13" /&gt;&lt;/td&gt;    &lt;/tr&gt;         &lt;!-- bg belowis grey border --&gt;    &lt;tr&gt;    &lt;td colspan="3" bgcolor="#9a9b9b"&gt;    &lt;!--INSIDE TABLE--&gt;   &lt;table style="margin-left: 1px;" bgcolor="#ffffff" border="0" cellpadding="1" cellspacing="2" width="593"&gt;      &lt;tbody&gt;&lt;tr&gt;         &lt;td class="leftrightpad"&gt;           &lt;div style="overflow: auto; width: 575px;" class="size14"&gt;&lt;p&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo01intro2.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo01intro2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo2"&gt; &lt;/p&gt;   &lt;p class="Estilo2" align="justify"&gt;&lt;strong&gt;Hello again, Jalo here, how are yours? I hope you are fine..... In the part number 1 of this tutorial we saw conceptualization and modeling and we spoke of the important thing that it is, to prepare correct modeling, that soon was animated, then being started off to be anticipated that we mentioned before, the idea concept and modeled and now, we passed to rigging and skinning....&lt;/strong&gt;&lt;/p&gt;   &lt;p class="Estilo2" align="justify"&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;   &lt;p class="Estilo2" align="justify"&gt; &lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;It is very important that we have think well, that type of structure and movements to the character... like the face expressions. He is important to know this well since on the basis of the movements that we want that it does bob, beginning to draw some structures and part of the system of rigging is to another good bigging.&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo02sketch2.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo02sketch2.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;br /&gt;Wath is rigging? .. for that you do not know it, summarizing it it is the structure of the body that goes to cause that our character move.... like our body. We have bones and these bones move on the basis of muscles... in this case the animator is the muscle of those bone to moves.&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo02.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo02.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo03.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo03.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt; &lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;And skinning is the skin that is going to surround to the bones... in truth the skin is modeled which we did previously and the in fact this serious system that helped to deform the modeling one of the character, like a language says to the structure of rigging something as well as that this between means of rigging and modeled... the method is skinning....&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo04.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo04.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo05.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo05.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p align="justify"&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span class="Estilo3"&gt;Rigging....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;We began with rigging of the Spine. I like to begin by this part... I have to go step by step solving the difficulties..... (they consider that this rigging is probable that it works for 70% of the takings that are needed and that of insurance there are to construct some others for realy you need specify scenes....) The Spine is a very important point at the time of creating animation... and when an animator tries to give him life to the character this must respond correctly and not to have movements rare, are several forms to do rigging for a Spine but I am going to tell the one them that uses...for Sideshow Bob.&lt;/span&gt;&lt;/p&gt;   &lt;p align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p align="justify"&gt; &lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;The used commands in this character in rigging are hierarchy (Link) constraints, reaction, wirring, and try to visualize it in your minds, like a structure to create.&lt;/span&gt;&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;We have a pile of bones and these we are going to control to move it them by means of helpers or ui to parameter controlers, all of them to create dependencies of objects for soon is but natural and easy at the time of animating it....&lt;/span&gt;&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt; &lt;/p&gt;   &lt;p align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;&lt;span class="Estilo1"&gt;&lt;span style="color:#333333;"&gt;Start to draw to 4 bones for the Spine which are going to control by 3 helpers visible for the animator. And other that will be for the Riggerman and a line spline with 5 vertex that when applying to them modif. Controler// spline IK to controler// with Link option is not the base to begin&lt;/span&gt;&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt;   &lt;p align="justify"&gt;&lt;span style="font-family:verdana,arial,helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo06.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo06.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p align="justify"&gt;&lt;span style="font-family:Verdana;"&gt;After creating 4 to helper that they above helped us to to the dependency of movement between the vertebrae, when we move those of down and vice versa... this dependency is created with position constraints, creating a progressive movement, example... a 10 movement that if first and the last chain moves 2.... Those of means are what they have position contraint.&lt;/span&gt;&lt;/p&gt;   &lt;p align="justify"&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo07.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo07.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo08.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo08.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Verdana;"&gt;Now the easy part je.... Link the part that has the dependency to link the 3 IK controls of spline and next helpers that also to ik control corresponding to its height in the Spine.&lt;/span&gt;&lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Verdana;"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo09.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo09.jpg" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;p&gt;The idea is to create dependencies of movements this is not the solution for all the character is a possible one for this. The important thing is that they understand the process that is due to create and on the basis of this one it can be creating new riggings for situations in which one must solve the diverse situations that appear resolute the Spine Once, we must begin on the part of another one rigg that is the one of the leg and feet....&lt;/p&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1" align="justify"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;strong&gt;a:&lt;/strong&gt; Similar as I constructed the Spine with respect to bones we created the bones necessary to define the structure that is going them to move, and this is defined applying to a HI IK solve... becouse is the system that more good react for hierachys complex and are quite light in calculations to solve them in simple move within 3dmax.&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;strong&gt;&lt;br /&gt;b:&lt;/strong&gt; Next we pass to the foot, and adding some bones in the right place of pivots, we return to put HI IK solve.&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo10.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo10.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo10b.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo10b.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;Once defined the structure, we used the same logic.... Objects to helper that to serve to us as help to facilitate the movements.&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo11.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo11.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;This hierachy is important because by means of Parameter Editor of max we are going to construct spinners that by means of reactrions we are going to control to make the movement very easy of the feet.&lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;p class="Estilo1"&gt; &lt;/p&gt;   &lt;p class="Estilo1"&gt;&lt;a href="http://www.highend3d.com/3dsmax/tutorials/characters/screenlarge.php?id=308&amp;amp;file=lg_jalo12.jpg" target="_blank"&gt;&lt;img alt="click for larger version" src="http://static.highend3d.com/tutorialimages/308/jalo12.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- //end overflow --&gt;                     &lt;!-- paging --&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-3553883774060115655?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/3553883774060115655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=3553883774060115655&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/3553883774060115655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/3553883774060115655'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/02/3ds-max.html' title='3ds max'/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-710258419747058307</id><published>2008-02-24T23:40:00.000+05:30</published><updated>2008-02-24T23:47:53.717+05:30</updated><title type='text'></title><content type='html'>&lt;h2 style="color: rgb(255, 0, 0);"&gt;Free Animation Resources&lt;/h2&gt;  &lt;img src="http://z.about.com/d/animation/1/0/I/P/musicnoteblog.jpg" align="right" /&gt;With &lt;a href="http://animation.about.com/b/2008/02/20/poll-do-you-use-copyrighted-materials-in-your-animations.htm" onclick="zT(this,'1/1UH')"&gt;this week's poll on using copyrighted materials in your animations&lt;/a&gt;, you might be asking yourself: if you can't use copyrighted materials without stretching your already-thinning pocketbook to pay royalties and fees, how are you supposed to produce any animations at all unless you spend ages creating everything down to the tiniest sound effect from scratch? Luckily there are plenty of free resources for animators to use, so you don't have to turn yourself into a one-man (or one-woman) recording and production studio. Many musicians and photographers put their work online for free use, and often only require a credit byline to acknowledge them for their work. Even better, if you can't afford those pricey animation software packages, there are also free animation programs that you can try.&lt;br /&gt;&lt;br /&gt;&lt;h1 style="color: rgb(255, 0, 0);"&gt;3D Computer Animation Tutorials: Step-by-Step Lessons in 3D Studio Max&lt;/h1&gt; &lt;div id="cgDn"&gt;Even the most realistic and detailed of 3d digital productions has to start somewhere; a simple polygon, an extruded spline, a mapped texture. These tutorials in Discreet's 3D Studio Max v.4.26 will help you get that start, and get a grasp on the basics of working in a three-dimensional environment.&lt;/div&gt; &lt;div id="cgSc"&gt;  &lt;div id="cgScL"&gt;  &lt;/div&gt; &lt;/div&gt;   &lt;script&gt;if(this.zD336&gt;0){if(z336){w(x5+'adB'+x1+' style="float:right;clear:right;"'+q+at[4]);adunit('','',uy,ch,gs,336,280,'1','cgbb',3);w(x6)}}else{if(zs)zSB(1,3)}&lt;/script&gt;&lt;div id="gB1" class="gB"&gt;&lt;h5&gt;Sponsored Links&lt;/h5&gt; &lt;p onmouseover="return zhl(1,0)" onmouseout="zhl(0)"&gt;&lt;a href="http://pagead2.googlesyndication.com/pagead/iclk?sa=l&amp;amp;ai=Bj5B-r7TBR47DB46K7APRxPWMCo2loDrltdnhA8CNtwHQgcYGEAEYASCopfcBKAg4AFCEjcalBGDlqumD5A6gAae5mv0DqgEScHJpbWVkaWFfYW5pbWF0aW9usgETYW5pbWF0aW9uLmFib3V0LmNvbcgBAdoBemh0dHA6Ly9hbmltYXRpb24uYWJvdXQuY29tL29kLzNkYW5pbWF0aW9udHV0b3JpYWxzLzNEX0NvbXB1dGVyX0FuaW1hdGlvbl9UdXRvcmlhbHNfU3RlcGJ5U3RlcF9MZXNzb25zX2luXzNEX1N0dWRpb19NYXguaHRtqQKo0r5mwt1aPsgCpYC9AagDAbgDAegD5gPoA_ED6AMY9QMABAAA&amp;amp;num=1&amp;amp;adurl=http://my.monsterindia.com/create_account.html%3Fspl%3DG_ITech_3DAnimationNP_3danimation&amp;amp;client=ca-primedia-premium_js" lnp="0" title="100's of 3D Animation Jobs Submit your Resume Free. 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Free Lessons To Start. Try Now!" target="_blank"&gt;&lt;span class="t"&gt;Flash Animation Tutorial&lt;/span&gt;&lt;span class="d"&gt;Complete Your Animation Training W/ Us. Free Lessons To Start. Try Now!&lt;/span&gt;&lt;span class="u"&gt;www.CartoonSmart.com&lt;/span&gt;&lt;/a&gt;&lt;/p&gt; &lt;/div&gt;  &lt;div id="cgArT"&gt;Articles &amp;amp; Resources&lt;/div&gt;&lt;div id="cgSt"&gt;Sort By : Guide Picks | &lt;a href="http://animation.about.com/od/3danimationtutorials/index_a.htm"&gt;Alphabetical&lt;/a&gt; | &lt;a href="http://animation.about.com/od/3danimationtutorials/index_r.htm"&gt;Recent&lt;/a&gt;&lt;/div&gt;  &lt;div&gt;&lt;a href="http://animation.about.com/od/tutorials/a/introduction.htm" onclick="zT(this,'18/1R4/Wa')" class="al"&gt;An Introduction to Computer Animation&lt;/a&gt;&lt;br /&gt;Just what &lt;i&gt;is&lt;/i&gt; computer animation? This introduction provides a brief overview of the basic concepts and uses of 2D and 3D computer animation.&lt;/div&gt; &lt;div&gt;&lt;a href="http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1.htm" onclick="zT(this,'18/1R4/Wa')" class="al"&gt;3D Studio Max Lesson 1.1:  A Basic Overview of 3DSMax's Main Tool Bar&lt;/a&gt;&lt;br /&gt;In this set of tutorials, we'll just be taking a look at the environment of 3D Studio Max version 4.26, and helping you to get more familiar with the tool panels, how to navigate them, and how to use the sets of basic tools you'll need to begin animating.&lt;/div&gt; &lt;div&gt;&lt;a href="http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p2.htm" onclick="zT(this,'18/1R4/Wa')" class="al"&gt;3D Studio Max Lesson 1.2:  Tab Sets Overview&lt;/a&gt;&lt;br /&gt;The second part of our first lesson in 3D Studio Max's tools will cover the bank of tabbed tool sets below the main toolbar. These tool sets allow quick and easy access to a large majority of 3D Studio Max's various objects and tools used to create, modify, and animate, and can be used as a shortcut to commonly-used buttons/tools found elsewhere.&lt;/div&gt; &lt;div&gt;&lt;a href="http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p3.htm" onclick="zT(this,'18/1R4/Wa')" class="al"&gt;3D Studio Max Lesson 1.3:  Main Tools Overview&lt;/a&gt;&lt;br /&gt;The third part of our first lesson in 3D Studio Max's tools covers the panel of primary tools taking up the right-hand side of the interface. These are the main tools that you will use to create, modify, and control your objects.&lt;/div&gt; &lt;div&gt;&lt;a href="http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p4.htm" onclick="zT(this,'18/1R4/Wa')" class="al"&gt;3D Studio Max Lesson 1.4:  Animation Tools Overview&lt;/a&gt;&lt;br /&gt;The last set of tools that we’ll discuss as part of the standard 3D Studio Max interface are the ones that help control how you view your animation, your timeline, and how you view your scene.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-710258419747058307?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/710258419747058307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=710258419747058307&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/710258419747058307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/710258419747058307'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/02/free-animation-resources-with-this.html' title=''/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8422753531156591184.post-3123699954870790148</id><published>2008-02-24T16:39:00.000+05:30</published><updated>2008-02-24T23:37:29.142+05:30</updated><title type='text'></title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style=";font-family:georgia;font-size:130%;"  &gt;Animation&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(255, 0, 0);"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;!-- start content --&gt;    &lt;div style="margin: 1em; float: right; width: 270px;"&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animexample3edit.png" class="image" title="Image:Animexample3edit.png"&gt;&lt;img style="width: 260px; height: 242px;" alt="Image:Animexample3edit.png" src="http://upload.wikimedia.org/wikipedia/commons/e/ee/Animexample3edit.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;The bouncing ball animation (below) consists of these 6 frames.&lt;/small&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animexample.gif" class="image" title="Image:Animexample.gif"&gt;&lt;img alt="Image:Animexample.gif" src="http://upload.wikimedia.org/wikipedia/commons/a/a4/Animexample.gif" border="0" height="82" width="82" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;small&gt;This animation moves at 10 frames per second.&lt;/small&gt;&lt;/p&gt; &lt;/div&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Fantasmagorie.GIF" class="image" title="Fantasmagorie by Emile Cohl, 1908"&gt;&lt;img alt="Fantasmagorie by Emile Cohl, 1908" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/36/Fantasmagorie.GIF/200px-Fantasmagorie.GIF" class="thumbimage" border="0" height="150" width="200" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Fantasmagorie.GIF" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;i&gt;Fantasmagorie&lt;/i&gt; by Emile Cohl, 1908&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Animation&lt;/b&gt; is the rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an &lt;a href="http://en.wikipedia.org/wiki/Optical_illusion" title="Optical illusion"&gt;optical illusion&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Motion_%28physics%29" title="Motion (physics)"&gt;motion&lt;/a&gt; due to the phenomenon of &lt;a href="http://en.wikipedia.org/wiki/Persistence_of_vision" title="Persistence of vision"&gt;persistence of vision&lt;/a&gt;, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a &lt;a href="http://en.wikipedia.org/wiki/Motion_picture" class="mw-redirect" title="Motion picture"&gt;motion picture&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Video" title="Video"&gt;video&lt;/a&gt; program, although several other forms of presenting animation also exist.&lt;/p&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;h3 style="color: rgb(255, 0, 0);"&gt;&lt;span class="mw-headline"&gt;Traditional Animation&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animhorse.gif" class="image" title="An example of traditional animation, a horse animated by rotoscoping from Edward Muybridge's 19th century photos."&gt;&lt;img alt="An example of traditional animation, a horse animated by rotoscoping from Edward Muybridge's 19th century photos." src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Animhorse.gif/200px-Animhorse.gif" class="thumbimage" border="0" height="150" width="200" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Animhorse.gif" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; An example of traditional animation, a horse animated by &lt;a href="http://en.wikipedia.org/wiki/Rotoscoping" title="Rotoscoping"&gt;rotoscoping&lt;/a&gt; from &lt;a href="http://en.wikipedia.org/wiki/Edweard_Muybridge" class="mw-redirect" title="Edweard Muybridge"&gt;Edward Muybridge's&lt;/a&gt; 19th century photos.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;  &lt;p&gt;(Also called &lt;a href="http://en.wikipedia.org/wiki/Cel_animation" class="mw-redirect" title="Cel animation"&gt;cel animation&lt;/a&gt;) Traditional animation was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called &lt;a href="http://en.wikipedia.org/wiki/Cel" title="Cel"&gt;cels&lt;/a&gt;, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a &lt;a href="http://en.wikipedia.org/wiki/Rostrum_camera" title="Rostrum camera"&gt;rostrum camera&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The traditional cel animation process became obsolete by the beginning of the 21st century. Today, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various &lt;a href="http://en.wikipedia.org/wiki/Software" class="mw-redirect" title="Software"&gt;software&lt;/a&gt; programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery mediums, including traditional &lt;a href="http://en.wikipedia.org/wiki/35_mm_film" title="35 mm film"&gt;35 mm film&lt;/a&gt; and newer media such as &lt;a href="http://en.wikipedia.org/wiki/Digital_video" title="Digital video"&gt;digital video&lt;/a&gt;. The "look" of traditional cel animation is still preserved, and the &lt;a href="http://en.wikipedia.org/wiki/Character_animator" class="mw-redirect" title="Character animator"&gt;character animators&lt;/a&gt;' work has remained essentially the same over the past 70 years. Some animation producers have used the term "tradigital" to describe cel animation which makes extensive use of computer technology. Many early &lt;a href="http://en.wikipedia.org/wiki/Disney" class="mw-redirect" title="Disney"&gt;disney&lt;/a&gt; films used cel frame animation.&lt;/p&gt; &lt;p&gt;Examples of traditionally animated feature films include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Pinocchio_%281940_film%29" title="Pinocchio (1940 film)"&gt;Pinocchio&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/United_States" title="United States"&gt;United States&lt;/a&gt;, 1940), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Animal_Farm_%281954_film%29" title="Animal Farm (1954 film)"&gt;Animal Farm&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/United_Kingdom" title="United Kingdom"&gt;United Kingdom&lt;/a&gt;, 1954), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Akira_%28film%29" title="Akira (film)"&gt;Akira&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Japan" title="Japan"&gt;Japan&lt;/a&gt;, 1988). Traditional animated films which were produced with the aid of computer technology include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Lion_King" title="The Lion King"&gt;The Lion King&lt;/a&gt;&lt;/i&gt; (US, 1994) &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Spirited_Away" title="Spirited Away"&gt;Sen to Chihiro no Kamikakushi (Spirited Away)&lt;/a&gt;&lt;/i&gt; (Japan, 2001), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Les_Triplettes_de_Belleville" title="Les Triplettes de Belleville"&gt;Les Triplettes de Belleville&lt;/a&gt;&lt;/i&gt; (2003).&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Full animation&lt;/b&gt; refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from realistically designed works such as those produced by the &lt;a href="http://en.wikipedia.org/wiki/Walt_Disney_Animation_Studios" title="Walt Disney Animation Studios"&gt;Walt Disney studio&lt;/a&gt;, to the more "cartoony" styles of those produced by the &lt;a href="http://en.wikipedia.org/wiki/Warner_Bros._Cartoons" title="Warner Bros. Cartoons"&gt;Warner Bros. animation studio&lt;/a&gt;. Many of the &lt;a href="http://en.wikipedia.org/wiki/Disney_animated_features" class="mw-redirect" title="Disney animated features"&gt;Disney animated features&lt;/a&gt; are examples of full animation, as are non-Disney works such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/An_American_Tail" title="An American Tail"&gt;An American Tail&lt;/a&gt;&lt;/i&gt; (US, 1986) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Iron_Giant" title="The Iron Giant"&gt;The Iron Giant&lt;/a&gt;&lt;/i&gt; (US, 1999)&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Limited_animation" title="Limited animation"&gt;Limited animation&lt;/a&gt;&lt;/b&gt; involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio &lt;a href="http://en.wikipedia.org/wiki/United_Productions_of_America" title="United Productions of America"&gt;United Productions of America&lt;/a&gt;, limited animation can be used as a method of stylized artistic expression, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Gerald_McBoing_Boing" class="mw-redirect" title="Gerald McBoing Boing"&gt;Gerald McBoing Boing&lt;/a&gt;&lt;/i&gt; (US, 1951), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Yellow_Submarine_%28film%29" title="Yellow Submarine (film)"&gt;Yellow Submarine&lt;/a&gt;&lt;/i&gt; (UK, 1968), and much of the &lt;a href="http://en.wikipedia.org/wiki/Anime" title="Anime"&gt;anime&lt;/a&gt; produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as &lt;a href="http://en.wikipedia.org/wiki/Television" title="Television"&gt;television&lt;/a&gt; (the work of &lt;a href="http://en.wikipedia.org/wiki/Hanna-Barbera" title="Hanna-Barbera"&gt;Hanna-Barbera&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Filmation" title="Filmation"&gt;Filmation&lt;/a&gt;, and other TV animation studios) and later &lt;a href="http://en.wikipedia.org/wiki/The_Internet" class="mw-redirect" title="The Internet"&gt;the Internet&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/Web_cartoon" class="mw-redirect" title="Web cartoon"&gt;web cartoons&lt;/a&gt;).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Rotoscope" class="mw-redirect" title="Rotoscope"&gt;Rotoscoping&lt;/a&gt;&lt;/b&gt; is a technique, patented by &lt;a href="http://en.wikipedia.org/wiki/Max_Fleischer" title="Max Fleischer"&gt;Max Fleischer&lt;/a&gt; in 1917, where animators trace live-action movement, &lt;a href="http://en.wikipedia.org/wiki/Frame_%28film%29" class="mw-redirect" title="Frame (film)"&gt;frame&lt;/a&gt; by frame. The source film can be directly copyed from actors' outlines into animated drawings, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Lord_of_the_Rings_%281978_film%29" title="The Lord of the Rings (1978 film)"&gt;The Lord of the Rings&lt;/a&gt;&lt;/i&gt; (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Waking_Life" title="Waking Life"&gt;Waking Life&lt;/a&gt;&lt;/i&gt; (US, 2001) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/A_Scanner_Darkly_%28film%29" title="A Scanner Darkly (film)"&gt;A Scanner Darkly (film)&lt;/a&gt;&lt;/i&gt; (US, 2006).&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Stop_motion" id="Stop_motion"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);" class="mw-headline"&gt;Stop Motion&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint relarticle mainarticle"&gt;&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Stop_motion" title="Stop motion"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation.&lt;/p&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 202px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Claychick.jpg" class="image" title="A clay animation scene from a TV commercial."&gt;&lt;img alt="A clay animation scene from a TV commercial." src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Claychick.jpg/200px-Claychick.jpg" class="thumbimage" border="0" height="154" width="200" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Claychick.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A clay animation scene from a TV commercial.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Clay_animation" title="Clay animation"&gt;Clay animation&lt;/a&gt;&lt;/b&gt;, often abbreviated as &lt;i&gt;claymation&lt;/i&gt;, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an &lt;a href="http://en.wikipedia.org/wiki/Armature" title="Armature"&gt;armature&lt;/a&gt; or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of &lt;a href="http://en.wikipedia.org/wiki/Bruce_Bickford" title="Bruce Bickford"&gt;Bruce Bickford&lt;/a&gt;, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Gumby_Show" class="mw-redirect" title="The Gumby Show"&gt;The Gumby Show&lt;/a&gt;&lt;/i&gt; (US, 1957-1967) &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Morph_%28character%29" title="Morph (character)"&gt;Morph&lt;/a&gt;&lt;/i&gt; shorts (UK, 1977-2000), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wallace_and_Gromit" title="Wallace and Gromit"&gt;Wallace and Gromit&lt;/a&gt;&lt;/i&gt; shorts (UK, 1989-1995 and 2000 - ?), &lt;a href="http://en.wikipedia.org/wiki/Jan_%C5%A0vankmajer" title="Jan Švankmajer"&gt;Jan Švankmajer&lt;/a&gt;'s &lt;i&gt;Dimensions of Dialogue&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Czechoslovakia" title="Czechoslovakia"&gt;Czechoslovakia&lt;/a&gt;, 1982), &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Amazing_Mr._Bickford" title="The Amazing Mr. Bickford"&gt;The Amazing Mr. Bickford&lt;/a&gt;&lt;/i&gt; (US, 1987), and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Trap_Door" title="The Trap Door"&gt;The Trap Door&lt;/a&gt;&lt;/i&gt; (UK, 1984).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Cutout_animation" title="Cutout animation"&gt;Cutout animation&lt;/a&gt;&lt;/b&gt; is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include &lt;a href="http://en.wikipedia.org/wiki/Terry_Gilliam" title="Terry Gilliam"&gt;Terry Gilliam&lt;/a&gt;'s animated sequences from &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Monty_Python%27s_Flying_Circus" title="Monty Python's Flying Circus"&gt;Monty Python's Flying Circus&lt;/a&gt;&lt;/i&gt; (UK, 1969-1974); &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Fantastic_Planet" title="Fantastic Planet"&gt;La Planète sauvage (Fantastic Planet)&lt;/a&gt;&lt;/i&gt; (France/Czechoslovakia, 1973) ; &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Tale_of_Tales" title="Tale of Tales"&gt;Skazka skazok (Tale of Tales)&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Russia" title="Russia"&gt;Russia&lt;/a&gt;, 1979), and the pilot episode of the TV series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/South_Park" title="South Park"&gt;South Park&lt;/a&gt;&lt;/i&gt; (US, 1997). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Silhouette_animation" title="Silhouette animation"&gt;Silhouette animation&lt;/a&gt;&lt;/b&gt; is a monochrome variant of cutout animation in which the characters are only visible as black silhouettes. Examples include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Adventures_of_Prince_Achmed" title="The Adventures of Prince Achmed"&gt;The Adventures of Prince Achmed&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Weimar_Republic" title="Weimar Republic"&gt;Weimar Republic&lt;/a&gt;, 1926) and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Princes_et_princesses" title="Princes et princesses"&gt;Princes et princesses&lt;/a&gt;&lt;/i&gt; (France, 2000).&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Graphic_animation" title="Graphic animation"&gt;Graphic animation&lt;/a&gt;&lt;/b&gt; uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.) which are sometimes manipulated frame-by-frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action.&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Model_animation" title="Model animation"&gt;Model animation&lt;/a&gt;&lt;/b&gt; refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, &lt;a href="http://en.wikipedia.org/wiki/Matte" title="Matte"&gt;matte&lt;/a&gt; effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of &lt;a href="http://en.wikipedia.org/wiki/Ray_Harryhausen" title="Ray Harryhausen"&gt;Ray Harryhausen&lt;/a&gt;, as seen in films such &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Jason_and_the_Argonauts_%28film%29" title="Jason and the Argonauts (film)"&gt;Jason and the Argonauts&lt;/a&gt;&lt;/i&gt; (1961), and the work of &lt;a href="http://en.wikipedia.org/wiki/Willis_O%27Brien" title="Willis O'Brien"&gt;Willis O'Brien&lt;/a&gt; on films such as &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/King_Kong_%281933_film%29" title="King Kong (1933 film)"&gt;King Kong&lt;/a&gt;&lt;/i&gt; (1933 film). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Go_motion" title="Go motion"&gt;Go motion&lt;/a&gt;&lt;/b&gt; is a variant of model animation which uses various techniques to create &lt;a href="http://en.wikipedia.org/wiki/Motion_blur" title="Motion blur"&gt;motion blur&lt;/a&gt; between frames of film, which is not present in traditional stop-motion. The technique was invented by &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_and_Magic" class="mw-redirect" title="Industrial Light and Magic"&gt;Industrial Light and Magic&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Phil_Tippett" title="Phil Tippett"&gt;Phil Tippett&lt;/a&gt; to create &lt;a href="http://en.wikipedia.org/wiki/Special_effects" class="mw-redirect" title="Special effects"&gt;special effects&lt;/a&gt; scenes for the film &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Empire_Strikes_Back" class="mw-redirect" title="The Empire Strikes Back"&gt;The Empire Strikes Back&lt;/a&gt;&lt;/i&gt; (1980).&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Object_animation" title="Object animation"&gt;Object animation&lt;/a&gt;&lt;/b&gt; refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items. One example of object animation is the &lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Brickfilming" class="mw-redirect" title="Brickfilming"&gt;brickfilm&lt;/a&gt;&lt;/b&gt;, which incorporates the use of plastic toy construction blocks such as &lt;a href="http://en.wikipedia.org/wiki/LEGO" class="mw-redirect" title="LEGO"&gt;LEGOs&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Pixilation" title="Pixilation"&gt;Pixilation&lt;/a&gt;&lt;/b&gt; involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include &lt;a href="http://en.wikipedia.org/wiki/Norman_McLaren" title="Norman McLaren"&gt;Norman McLaren&lt;/a&gt;'s &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Neighbours_%28film%29" title="Neighbours (film)"&gt;Neighbours&lt;/a&gt;&lt;/i&gt; (&lt;a href="http://en.wikipedia.org/wiki/Canada" title="Canada"&gt;Canada&lt;/a&gt;, 1952).&lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Puppet_animation" title="Puppet animation"&gt;Puppet animation&lt;/a&gt;&lt;/b&gt; typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an &lt;a href="http://en.wikipedia.org/wiki/Armature" title="Armature"&gt;armature&lt;/a&gt; inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Tale_of_the_Fox" title="The Tale of the Fox"&gt;Le Roman de Renard (The Tale of the Fox)&lt;/a&gt;&lt;/i&gt; (France, 1937), the films of &lt;a href="http://en.wikipedia.org/wiki/Ji%C5%99%C3%AD_Trnka" title="Jiří Trnka"&gt;Jiří Trnka&lt;/a&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Nightmare_Before_Christmas" title="The Nightmare Before Christmas"&gt;The Nightmare Before Christmas&lt;/a&gt;&lt;/i&gt; (US, 1993), and the TV series &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Robot_Chicken" title="Robot Chicken"&gt;Robot Chicken&lt;/a&gt;&lt;/i&gt; (US, 2005-present). &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Puppetoon" title="Puppetoon"&gt;Puppetoon&lt;/a&gt;&lt;/b&gt;, created using techniques developed by &lt;a href="http://en.wikipedia.org/wiki/George_P%C3%A1l" title="George Pál"&gt;George Pál&lt;/a&gt;, are puppet-animated films which typically use a different version of a puppet for different frames, rather than simply manipulating one existing puppet.&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="Computer_animation" id="Computer_animation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);" class="mw-headline"&gt;Computer Animation&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 152px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="image" title="A short gif animation"&gt;&lt;img alt="A short gif animation" src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Rotating_earth_%28large%29.gif/150px-Rotating_earth_%28large%29.gif" class="thumbimage" border="0" height="150" width="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Rotating_earth_%28large%29.gif" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A short &lt;a href="http://en.wikipedia.org/wiki/Gif" class="mw-redirect" title="Gif"&gt;gif&lt;/a&gt; animation&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;  &lt;p&gt;Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;2D animation&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Figures are created and/or edited on the computer using 2D &lt;a href="http://en.wikipedia.org/wiki/Bitmap_graphics" class="mw-redirect" title="Bitmap graphics"&gt;bitmap graphics&lt;/a&gt; or created and edited using 2D &lt;a href="http://en.wikipedia.org/wiki/Vector_graphics" title="Vector graphics"&gt;vector graphics&lt;/a&gt;. This includes automated computerized versions of traditional animation techniques such as of &lt;a href="http://en.wikipedia.org/wiki/Tweening" title="Tweening"&gt;tweening&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Morphing" title="Morphing"&gt;morphing&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Onion_skinning" title="Onion skinning"&gt;onion skinning&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Interpolated" class="mw-redirect" title="Interpolated"&gt;interpolated&lt;/a&gt; rotoscoping.&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Foster%27s_Home_for_Imaginary_Friends" title="Foster's Home for Imaginary Friends"&gt;Foster's Home for Imaginary Friends&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Jib_Jab" class="mw-redirect" title="Jib Jab"&gt;Jib Jab&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/w/index.php?title=Mickey_the_Squirrel&amp;amp;action=editredlink" class="new" title="Mickey the Squirrel (not yet written)"&gt;Mickey the Squirrel&lt;/a&gt;&lt;/i&gt; &lt;ul&gt;&lt;li&gt;Analog computer animation&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Flash_animation" title="Flash animation"&gt;Flash animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/PowerPoint_animation" title="PowerPoint animation"&gt;PowerPoint animation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 152px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Glasses_800_edit.png" class="image" title="A completely synthetic, computer-generated scene."&gt;&lt;img alt="A completely synthetic, computer-generated scene." src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Glasses_800_edit.png/150px-Glasses_800_edit.png" class="thumbimage" border="0" height="113" width="150" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Glasses_800_edit.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; A completely synthetic, &lt;a href="http://en.wikipedia.org/wiki/Computer_graphics" title="Computer graphics"&gt;computer-generated&lt;/a&gt; scene.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_animation" class="mw-redirect" title="3D animation"&gt;3D animation&lt;/a&gt;&lt;/b&gt;&lt;/dd&gt;&lt;dd&gt;Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital &lt;a href="http://en.wikipedia.org/wiki/Armature_%28sculpture%29" title="Armature (sculpture)"&gt;armature (sculpture)&lt;/a&gt;. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of &lt;a href="http://en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt; to name but a few. Many &lt;a href="http://en.wikipedia.org/wiki/3D_computer_graphics" title="3D computer graphics"&gt;3D&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Animations" class="mw-redirect" title="Animations"&gt;animations&lt;/a&gt; are very believable and are commonly use as &lt;a href="http://en.wikipedia.org/wiki/Special_effects" class="mw-redirect" title="Special effects"&gt;special effects&lt;/a&gt; for recent movies.&lt;br /&gt;&lt;/dd&gt;&lt;dd&gt;Examples: &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Incredibles" title="The Incredibles"&gt;The Incredibles&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Shrek" title="Shrek"&gt;Shrek&lt;/a&gt;&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Finding_Nemo" title="Finding Nemo"&gt;Finding Nemo&lt;/a&gt;&lt;/i&gt;&lt;/dd&gt;&lt;dd&gt;&lt;b&gt;3D animation Terms&lt;/b&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Cel-shaded_animation" title="Cel-shaded animation"&gt;Cel-shaded animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Morph_target_animation" title="Morph target animation"&gt;Morph target animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Skeletal_animation" title="Skeletal animation"&gt;Skeletal animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Motion_capture" title="Motion capture"&gt;Motion capture&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Crowd_simulation" title="Crowd simulation"&gt;Crowd simulation&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;a name="Experimental_animation_techniques" id="Experimental_animation_techniques"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);" class="mw-headline"&gt;Experimental Animation Techniques&lt;/span&gt;&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Drawn_on_film_animation" title="Drawn on film animation"&gt;Drawn on film animation&lt;/a&gt;&lt;/b&gt;: a technique where footage is produced by creating the images directly on &lt;a href="http://en.wikipedia.org/wiki/Film_stock" title="Film stock"&gt;film stock&lt;/a&gt;, for example by &lt;a href="http://en.wikipedia.org/wiki/Norman_McLaren" title="Norman McLaren"&gt;Norman McLaren&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Len_Lye" title="Len Lye"&gt;Len Lye&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Paint-on-glass_animation" title="Paint-on-glass animation"&gt;Paint-on-glass animation&lt;/a&gt;&lt;/b&gt;: a technique for making animated films by manipulating slow drying &lt;a href="http://en.wikipedia.org/wiki/Oil_paint" title="Oil paint"&gt;oil paints&lt;/a&gt; on sheets of &lt;a href="http://en.wikipedia.org/wiki/Glass" title="Glass"&gt;glass&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Pinscreen_animation" title="Pinscreen animation"&gt;Pinscreen animation&lt;/a&gt;&lt;/b&gt;: makes use of a screen filled with movable pins, which can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Sand_animation" title="Sand animation"&gt;Sand animation&lt;/a&gt;&lt;/b&gt;: sand is moved around on a backlighted or frontlighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the &lt;a href="http://en.wikipedia.org/wiki/Light" title="Light"&gt;light&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Contrast" title="Contrast"&gt;contrast&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8422753531156591184-3123699954870790148?l=funtoosh-siladitya.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://funtoosh-siladitya.blogspot.com/feeds/3123699954870790148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8422753531156591184&amp;postID=3123699954870790148&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/3123699954870790148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8422753531156591184/posts/default/3123699954870790148'/><link rel='alternate' type='text/html' href='http://funtoosh-siladitya.blogspot.com/2008/02/animation.html' title=''/><author><name>Siladitya</name><uri>http://www.blogger.com/profile/08373657045204183340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='22' src='http://3.bp.blogspot.com/-_Ct1qmK7UXw/TlcgBYe8knI/AAAAAAAAASg/xxfna2ornlM/s220/buttweld%2Bpipe%2Bfittings.jpg'/></author><thr:total>0</thr:total></entry></feed>
